| Constant name | Constant | Description |
| D3DTEXF_NONE | 0 | No filtering is used. |
| D3DTEXF_POINT | 1 | The nearest pixel is used. |
| D3DTEXF_LINEAR | 2 | Linear interpolation is used. |
| D3DTEXF_ANISOTROPIC | 3 | Anisotropic filtering is used. |
| D3DTEXF_PYRAMIDALQUAD | 6 | Takes 4 samples and uses a tent filter. |
| D3DTEXF_GAUSSIANQUAD | 7 | Also uses 4 samples but uses a gaussian filter. |
| Min Filter | Integer | Sets the minifying filter. |
| Mag Filter | Integer | Sets the magnifying filter. |
| Mip Filter | Integer | Sets the mip filter. |